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ASMR Programming - Coding Pacman - No Talking

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Hello my dear coders, Coding pacman was difficult than I thought. I've used Dijkstra algorithm for the ghosts. I am open to any ideas to develop the game. You can fork and develop the game as you wish. We need to work on ghosts more. Because they sometimes go to a corner and wait there. Maybe we could decrease the interval time of changing random targets for the ghosts. I will be waiting for your pull requests on Github. Hope you like it! Twitter: https://twitter.com/gulnaroglus πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’» Source code: https://github.com/servetgulnaroglu/pacman-js Live a star on github, if you enjoy! πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’»πŸ‘¨β€πŸ’» πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦ ⌨️ Keyboard: YUNZII KEYNOVO IF98 Gateron Red Switches https://bit.ly/3hPGk3A πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦πŸ“¦ 00:00 Keyboard Check 00:18 Creating files 00:35 Preparing index.html and introducing assets 02:12 Running HTML file 02:43 Coding game.js 04:16 Creating map[] 13:20 drawWalls() 19:14 drawWalls() is done 19:52 Coding pacman.js 21:24 pacman.moveProcess() 22:03 directions constants 22:45 pacman.moveForwards() 23:40 pacman.moveBackwards() 25:25 pacman.checkCollision() 27:25 pacman.changeAnimation() 27:59 createNewPacman() 29:08 pacman.draw() 32:00 Solving animation bug 32:23 Creating event listener for keyboard 33:00 Getting keyCodes of wasd and arrow keys 35:33 pacman.changeDirectionIfPossible() 36:42 Pacman can move now 37:53 drawFoods() 39:38 pacman.eat() 41:15 Pacman can eat now 42:15 Fix on map 42:55 drawScore() 44:50 Coding ghost.js 46:36 createGhosts() 50:16 drawGhosts() 51:48 ghost.changeDirectionIfPossible() 52:33 ghost.isInRangeOfPacman() 56:36 ghost.changeRandomDirection() 57:05 ghost.calculateNewDirection() 59:05 ghost.addNeighbors() - Helper function for Dijkstra path finder algorithm 01:04:39 Solving a bug on path finder function 01:05:38 pacman.checkGhostCollision() 01:07:32 restartGame() 01:08:06 gameOver() 01:08:27 drawLives() 01:11:00 drawGameOver() 01:14:03 drawWin() 01:15:55 Completed 01:16:49 Drawing range of ghosts 01:19:25 Incredible fail 01:21:13 Winner winner, chichken dinner
Posted May 6
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